Download: Steam. Gordon Freeman ends the Half-Life series as a crowbar-wielding superhero, a figure of legend in the Half-Life universe. Two-part mod The Citizen provides a new angle on the world, casting you as an ordinary oppressed citizen of City Obviously, said ordinary man soon acquires a gun and starts killing people, but you might snap too if you called that dystopia home.
Download: ModDB. This lengthy, ambitious mod swings from horror to all-out action. Your mission, should you choose to accept it, is to step into the sneakers of Gordon Freeman and set off to repair a Resistance listening post. This impressive Episode Two mod begins with Gordon rowing to a distant coastline: a coastline that reminds you just how pretty the venerable Source engine can look in the right hands.
The right hands in this instance are a couple of established game devs, and their experience shines through pretty much every crevice of this slick, well-paced adventure. Thanks to its then-revolutionary ragdoll physics, a lot of time in Half-Life 2 was spent throwing chairs at NPCs, or flinging teacups with the gravity gun. In that spirit, Research and Development does away with offensive weapons altogether, leaving just a couple of secondary tools to let you manipulate gravity or order Antlions about.
Where there are modding tools, horror mods are sure to follow. The horror on offer here is mainly of the jump scare variety, so if you were hoping for the psychological horror of Silent Hill, move on to the next item in the list. The original Source mod was later expanded into a full game , one our Phil thought extremely highly of in our review. Download: ModDB , Steam. It's a sizeable story, about the length of an official chapter, with considered level design and a high level of polish.
You begin the game strapped to the underside of a helicopter, before being dropped on a mysterious island with a sinister secret. Download: Steam. Gordon Freeman ends the Half-Life series as a crowbar-wielding superhero, a figure of legend in the Half-Life universe. Two-part mod The Citizen provides a new angle on the world, casting you as an ordinary oppressed citizen of City Obviously, said ordinary man soon acquires a gun and starts killing people, but you might snap too if you called that dystopia home.
Download: ModDB. This lengthy, ambitious mod swings from horror to all-out action. Occasional cutscenes tell the story of a subway technician suffering from leukaemia, but Get a Life's unlucky hero Alex also has to contend with the mod's new limb damage system, which causes effects like dizziness and limping, depending on where he's hit by enemies.
If it had voice acting, this could easily pass for an official Valve production, and delivers a good 45 minutes or so of Ep2 style action: a little bit of driving, and lot of exploring pockets of buildings, dense with traps, secrets and optional routes. The only real complaint I can level against Downfall is its bizarrely huge download, part of its self-contained Steam distribution. There's also an MMod compatibility patch for it, improving it further.
I'd recommend turning off Crepuscular Rays though - they get a bit glitchy. Again, the work of a single mapper, The Closure is on the far opposite end of the scale, i. Its adherence to accepted Half-Life lore is questionable, it frequently breaks away from first-person perspective for cutscenes, and its borrowed Hollywood soundtrack is an order of magnitude too bombastic and loud.
This is easily five or six hours of Half-Life 2, with some impressive set piece fights. There are plenty of opportunities to cut loose with bigger, more explosive guns, and it goes above and beyond on features, offering optional increased enemy density independent of normal difficulty settings. There's even an integrated hint system, offering a shortcut on puzzles if you get stuck.
While there is an MMod compatibility patch for The Closure, it's largely a matter of preference whether you use it, as it overwrites The Closure's own reskinned weapons and enemies. The Gate 2 by Craig J. It's the sequel to Half-Life 1 mod The Gate, where you played as an American special forces soldier sent back in time to defeat the Nazis.
Somehow, it makes the original seem mundane. There's even dinosaurs. The combat is Half-Life 2 standard for the most part, although there's perhaps too little health, and some areas hit you with an instant Game Over if your suicidal squadmates die. Still, the most memorable thing here is the story, which feels like a direct feed from the brain of one of those guys who believes that the pyramids were UFO hangars.
As well as hosting a review database of maps and mods for several games, he organises annual Half-Life 2 map-jam competitions, complete with prizes. Each year features five challenges, with a limited time to produce a single level to that theme. Philip then packs all the maps up into a single themed mod, easy to install and play. Here are the big releases of the past three years. Some interesting themes here, starting with chasms and dropping things into them , liberation, and creative backtracking.
This jam wrapped up with AnyVilleVille, which let the contributors pick any theme from any prior contest on the site. Of the last set, Castle Siege may be playing it a little safe, but is an excellent, scenic Episode 2-style uphill battle. As Hammer Cup maps play it straight, there's little reason not to use MMod with them, and would you believe that there's a big compatibility patch bundle right here? FusionVille asked mappers to combine three of eight past themes into a single coherent level.
It resulted in some great setpieces from experienced mappers, with rooftop chases, perilous bridge crossings and even a battle between moving trains. Once again, there's a handy MMod compatibility patch bundle available here. There's the Mechacrab, a tougher, cyborged up headcrab that works alongside Combine troops, and an upgrade for the gravity gun that allows it to freeze objects in mid-air, letting you build floating platforms or hold physics objects in place.
Of this cup, my favourite is probably Chapter 4: PhaseVille, based around the concept of a single map with three segments using a different style of play and conclusion. Grab them here. As the only custom weapon in this series is the gravity gun mod, I don't think there'll be any compatibility issues, but mileage may vary.
Gordon is required to infiltrate, free the Rebel leader and hopefully escape from the facility alive. Unfortunately the prison is rapidly deteriorating around him and there isn't much time. Your mission is to recover a newly developed technology by the resistance, known as the "citadel buster", before the Combine manage to destroy it. Mod page In this game, you watch paint dry in real time. There's also some other things but it's mostly about watching paint dry. Have fun. Mod page When there are too many crates in one place, only one person possesses the skills to save the day.
Kenneth the crate breaking expert armed with his trusty crowbar will take care of any crate related problem. But you can't just go berserk on every crate you see if you want to break them all.
You'll need to stack them to get to new rooms and figure out how to use all the special crates to get to secret rooms. You'll find many ways to break, smash, shoot and explode the multitudes of crates in this mod. Mod page DayHard is a single player adventure set before the events narrated in Half-Life 2.
Unbelievable, huh? Throughout his journey he will face many obstacles, fight tough enemies, but also meet few special friends… Even without a fancy suit, or an acceptable knowledge of gravity, Morgan will have a valid arsenal at his disposal, including a shiny katana.
DayHard focuses on being funny rather than revolutionary. A huge amount of scripted sequences are used to give life to idiotic moments, memorable cutscenes and a very rough storyline. Particular emphasis was also placed on the production of custom voiceovers; expect professional quality. Do you want boring numbers? Here: The mod features 6 playable maps, over new textures, 16 models, more than custom voiceovers, and tons of virtual sweat.
Mod page You have just escaped from a mental institution. The sun is shining, the birds are singing. You are jumping happily from cloud to cloud. You know that the only way to freedom is by reaching the ship at the end of the level. A cute bunny is jumping towards you, blocking your path. By pushing a button the whole world flips around and shows its dark side.
The bunny is now an evil nurse who is trying to stop you from getting away. You headbutt her, clearing your path. With a push of the button the world flips back and shows its light side again. Pick a side! Mod page In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force.
At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing. You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system. Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. Why does the Confederation unleash its wrath on a colony that is clearly of no match? What hides behind this conflict driven by doubtful justifications? These obscure reasons are not to please you and Threepwood.
Will you carry on following blindly an authority fouled by power and arrogance? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be? Maybe these are favourable times for Insurgency takes you across the modern battlefield, engaging in intense firefights and battles as a member of either a highly organized and equipped conventional force US Marines , or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent Insurgents.
Intense realism will keep you alert as you and your team try accomplish the mission's objectives. Specified roles are included within each Squad that make up your team's Platoon.
Command and control from a 4-soldier Fireteam, to an 8-soldier Squad, up to a soldier Platoon. A unique point system ensures that online combat veterans will be rewarded for their leadership and tactical abilities so that they can rise through the ranks and command the platoon.
Grab one of the many weapons in the arsenal and join the fight using guerrilla tactics against the powerful enemy, fire RPGs at enemy infantry, or deploy your machine gun to take down entire platoons! Mod page Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master.
Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory.
But most importantly, have FUN! Feel free to name any good mods you know in the comment section. Thats was all. Congo 3 Sep pm. Incredible single player puzzle mod using only the gravity gun.
It's on ModDB. This is a huge list, thank you so much for making this!! EmperorIng 17 Jul pm. The American Poet is Dead. What about Synergy. The Apex Typhon 23 Feb am. Entopy Zero should really be here along with Research and Development. Bigted 24 Jan pm. Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel.
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